Tuesday 08 March, 2022

Green Planet AR Experience


The sense of discovery, adventure and learning demonstration is the big takeaway from the Green Planet AR experience. Merging creative disciplines and fields that are influencing one another for better immersive experiences. The narration given by the iconic voice of David Attenborough serves to be the encyclopaedic voice of knowledge to the experience, there is […]


The sense of discovery, adventure and learning demonstration is the big takeaway from the Green Planet AR experience. Merging creative disciplines and fields that are influencing one another for better immersive experiences.

The narration given by the iconic voice of David Attenborough serves to be the encyclopaedic voice of knowledge to the experience, there is no fact checking of anything Mr Attenborough voices. The narration is well written, executed, clear and informative.

The exhibition could go even further transporting the user into the environment. Extra elements would enhance the users experience into the surroundings the AR provides. Atmospheric smells and more sounds attributed to the AR environment on screen at key points on the tour. Weather elements; wind, heat, very light spray, immersive 3d sound at a climactic point such as the volcanic demonstration.

The AR became a little glitchy, spending a little too long activating some information and graphic stories. One users stopped working altogether and had to be reset. Seamless and realistic graphics/animation seem way off, though possibilities are intriguing.

Nothing substitutes the natural world, it would be unimaginable for the option of a real world experience to not be there. As wonderful as it is to be transported into a place thousands of miles away through digital images, until an enhanced experience is executed looking beyond the sound and the visual it remains a much lesser experience walking around with a computer in hand.

The activations for the AR were good, but could easily have been replaced by QR codes and pre-recorded footage or animation information. (Shock horror, for those behind the scenes in the know. - Blasphemy!)

Perhaps we need more development in bandwidth to really make strides and see the tech work at its optimum and un-wrinkle.

Learning via AR and VR continues to be demonstrated in this experience successfully. Even if still expensive to execute at this time for the return.

Interactive learning options move their expansion and future offerings are on an upward trajectory.

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